Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 48 days ago
3 / 6 / 4
K / D / A
31.8%
Kill participation
660.7
Damage / min
9,312g
346.4 gold / min
21
9 placed · 1 cleared
202
7.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLucky Strike#2702
Malphite · Top
3 / 3 / 10
32.5% KP
19,728
17.2% share
10,237g
166 CS · 6.2/m
Last Continuum#Kyros
Ekko · Jungle
14 / 3 / 9
57.5% KP
26,267
22.9% share
15,161g
189 CS · 7/m
Valey#Lux
Lux · Mid
6 / 6 / 12
45% KP
25,416
22.2% share
11,431g
192 CS · 7.1/m
Nejire Hado#1111
Jhin · ADC
8 / 2 / 13
52.5% KP
20,571
17.9% share
13,499g
169 CS · 6.3/m
Dark#BEATR
Pantheon · Support
9 / 8 / 16
62.5% KP
22,658
19.8% share
11,506g
37 CS · 1.4/m
Red side
DefeatHLE Zeus#2005
Jayce · Top
4 / 10 / 4
36.4% KP
20,824
24.6% share
9,559g
166 CS · 6.2/m
backstage#tue30
Ivern · Jungle
1 / 3 / 11
54.5% KP
9,176
10.9% share
9,928g
162 CS · 6/m
Grevthar#BRA1
Yone · Mid
3 / 6 / 4
31.8% KP
17,763
21% share
9,312g
202 CS · 7.5/m
glitch#rrrrr
Twitch · ADC
12 / 13 / 2
63.6% KP
23,377
27.7% share
12,251g
130 CS · 4.8/m
davi bezerra#nin
Karma · Support
2 / 8 / 10
54.5% KP
13,380
15.8% share
7,706g
48 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
