Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 48 days ago
15 / 1 / 5
K / D / A
60.6%
Kill participation
1,023.4
Damage / min
16,145g
625 gold / min
39
8 placed · 9 cleared
231
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHLE Zeus#2005
Jayce · Top
3 / 7 / 4
30.4% KP
13,185
13.8% share
10,987g
209 CS · 8.1/m
han ni#01njz
Talon · Jungle
6 / 5 / 4
43.5% KP
20,882
21.8% share
12,154g
189 CS · 7.3/m
L9 FLAPJACK#L9XDD
Quinn · Mid
10 / 14 / 2
52.2% KP
32,871
34.3% share
10,947g
134 CS · 5.2/m
K A I T O#Chato
Ziggs · ADC
3 / 6 / 5
34.8% KP
21,058
22% share
11,311g
254 CS · 9.8/m
Tico#1911
Nautilus · Support
1 / 2 / 7
34.8% KP
7,717
8.1% share
6,465g
33 CS · 1.3/m
Red side
VictoryKhan#237
Yorick · Top
4 / 3 / 9
39.4% KP
17,709
21.7% share
13,181g
234 CS · 9.1/m
VEILED BY SLEEP#1234
Kha'Zix · Jungle
13 / 3 / 5
54.5% KP
24,325
29.8% share
15,532g
193 CS · 7.5/m
Grevthar#BRA1
Locke · Mid
15 / 1 / 5
60.6% KP
26,439
32.4% share
16,145g
231 CS · 8.9/m
zanchet#br2
Caitlyn · ADC
0 / 9 / 6
18.2% KP
9,982
12.2% share
8,195g
149 CS · 5.8/m
reset abuser#ewqre
Soraka · Support
1 / 7 / 17
54.5% KP
3,147
3.9% share
7,708g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
