Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 46 days ago
5 / 7 / 5
K / D / A
47.6%
Kill participation
809.3
Damage / min
9,444g
437.2 gold / min
13
9 placed · 2 cleared
148
6.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKonost#TTV
Shyvana · Top
6 / 2 / 8
46.7% KP
15,578
17.7% share
10,768g
167 CS · 7.7/m
bellingham22#00001
Lee Sin · Jungle
10 / 5 / 14
80% KP
25,140
28.6% share
11,180g
136 CS · 6.3/m
Qats#BR2
Orianna · Mid
4 / 3 / 5
30% KP
18,743
21.3% share
8,927g
196 CS · 9.1/m
celesticka#medo
Seraphine · ADC
8 / 2 / 13
70% KP
18,107
20.6% share
11,355g
172 CS · 8/m
Freedon#br1
Sona · Support
2 / 9 / 18
66.7% KP
10,400
11.8% share
7,309g
15 CS · 0.7/m
Red side
DefeatGupistola#BR1
Illaoi · Top
2 / 9 / 0
9.5% KP
14,263
20.2% share
6,818g
142 CS · 6.6/m
STEPZ#asd
Nidalee · Jungle
7 / 2 / 7
66.7% KP
20,551
29.1% share
10,517g
194 CS · 9/m
cristal#relly
Ahri · Mid
6 / 5 / 2
38.1% KP
11,764
16.6% share
8,465g
158 CS · 7.3/m
Grevthar#BRA1
Yunara · ADC
5 / 7 / 5
47.6% KP
17,481
24.7% share
9,444g
148 CS · 6.9/m
Kommandant Igris#999
Lulu · Support
1 / 7 / 12
61.9% KP
6,649
9.4% share
6,306g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
