Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 44 days ago
19 / 4 / 8
K / D / A
48.2%
Kill participation
1,299.1
Damage / min
15,594g
509.3 gold / min
26
8 placed · 2 cleared
217
7.1 CS / min
Objective control
1
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKonost#TTV
Briar · Top
8 / 13 / 9
30.4% KP
26,015
17.2% share
12,069g
155 CS · 5.1/m
Molho Neles#Valor
Quinn · Jungle
12 / 7 / 16
50% KP
35,600
23.6% share
16,044g
220 CS · 7.2/m
Grevthar#BRA1
Locke · Mid
19 / 4 / 8
48.2% KP
39,773
26.3% share
15,594g
217 CS · 7.1/m
mqiyana#mqiy
Qiyana · ADC
13 / 11 / 13
46.4% KP
33,231
22% share
16,555g
194 CS · 6.3/m
Misales#001
Sona · Support
4 / 8 / 33
66.1% KP
16,335
10.8% share
11,514g
40 CS · 1.3/m
Red side
Victorymyheart218975843#yyy
Gwen · Top
16 / 7 / 6
51.2% KP
48,013
33% share
18,226g
243 CS · 7.9/m
kick duelista#xdxd
Lee Sin · Jungle
10 / 12 / 6
37.2% KP
22,607
15.5% share
13,850g
173 CS · 5.7/m
Peteruso#br1
Akshan · Mid
5 / 11 / 5
23.3% KP
19,584
13.5% share
11,448g
205 CS · 6.7/m
too sharp 4u#r10
Syndra · ADC
11 / 14 / 13
55.8% KP
47,512
32.6% share
15,515g
201 CS · 6.6/m
Lion#0018
Lulu · Support
1 / 13 / 27
65.1% KP
7,851
5.4% share
10,067g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
