Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 43 days ago
16 / 6 / 5
K / D / A
67.7%
Kill participation
815.3
Damage / min
16,196g
486.9 gold / min
35
9 placed · 5 cleared
246
7.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryneon#gap
Yone · Top
12 / 4 / 5
50% KP
33,779
29.3% share
16,983g
283 CS · 8.5/m
TTV zMarrok#KICK
Fiddlesticks · Jungle
6 / 8 / 9
44.1% KP
21,275
18.5% share
14,708g
245 CS · 7.4/m
GG Akali#br1
Syndra · Mid
3 / 7 / 9
35.3% KP
22,829
19.8% share
12,282g
231 CS · 6.9/m
Estevo#2645
Miss Fortune · ADC
13 / 5 / 8
61.8% KP
29,757
25.8% share
19,682g
267 CS · 8/m
Nebinha#3012
Thresh · Support
0 / 7 / 22
64.7% KP
7,644
6.6% share
9,426g
22 CS · 0.7/m
Red side
Defeaté o piquirito#poro
Ambessa · Top
3 / 8 / 6
29% KP
12,544
14.2% share
10,975g
200 CS · 6/m
KeeeSh#nub
Viego · Jungle
5 / 7 / 13
58.1% KP
20,223
22.9% share
14,148g
236 CS · 7.1/m
Grevthar#BRA1
Locke · Mid
16 / 6 / 5
67.7% KP
27,123
30.7% share
16,196g
246 CS · 7.4/m
Mr Kerpp#1603
Caitlyn · ADC
6 / 6 / 7
41.9% KP
21,792
24.7% share
18,601g
295 CS · 8.9/m
uDanty#VASCO
Nautilus · Support
1 / 7 / 10
35.5% KP
6,539
7.4% share
8,514g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
