Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 41 days ago
11 / 4 / 4
K / D / A
37.5%
Kill participation
978.3
Damage / min
14,416g
464 gold / min
29
8 placed · 5 cleared
249
8 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywarpath#heca
Quinn · Top
14 / 6 / 10
60% KP
44,927
31.6% share
15,836g
200 CS · 6.4/m
medico#cura
Talon · Jungle
10 / 7 / 11
52.5% KP
31,309
22% share
16,054g
238 CS · 7.7/m
Grevthar#BRA1
Akali · Mid
11 / 4 / 4
37.5% KP
30,394
21.4% share
14,416g
249 CS · 8/m
Kojima#ゲツヨウビ
Varus · ADC
5 / 5 / 8
32.5% KP
25,405
17.9% share
14,522g
257 CS · 8.3/m
willow#noir
Nami · Support
0 / 9 / 25
62.5% KP
10,030
7.1% share
9,138g
24 CS · 0.8/m
Red side
DefeatBD 1#BRSP
Malphite · Top
9 / 9 / 2
35.5% KP
24,039
17.4% share
13,357g
198 CS · 6.4/m
Nightmare#Tp1
Nidalee · Jungle
8 / 8 / 11
61.3% KP
23,571
17% share
13,562g
213 CS · 6.9/m
dean blunt#iniv
Viktor · Mid
6 / 8 / 9
48.4% KP
42,003
30.3% share
12,724g
255 CS · 8.2/m
Testacc#sauce
Ezreal · ADC
5 / 7 / 10
48.4% KP
34,702
25.1% share
13,132g
232 CS · 7.5/m
guigs#00000
Karma · Support
3 / 8 / 14
54.8% KP
14,155
10.2% share
9,134g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
