Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 39 days ago
13 / 6 / 12
K / D / A
69.4%
Kill participation
1,026.7
Damage / min
14,629g
541.8 gold / min
21
9 placed · 4 cleared
213
7.9 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkzn#さようなら
Urgot · Top
3 / 10 / 7
47.6% KP
22,736
26.8% share
10,626g
189 CS · 7/m
let d0wn#虚無夢
Udyr · Jungle
6 / 6 / 5
52.4% KP
18,284
21.5% share
12,288g
226 CS · 8.4/m
TONIO#159
Yasuo · Mid
7 / 8 / 3
47.6% KP
22,768
26.8% share
12,865g
212 CS · 7.9/m
UREK MAZINO#adgap
Syndra · ADC
3 / 7 / 3
28.6% KP
14,064
16.5% share
10,408g
190 CS · 7/m
ESCORT HOBBY#1994
Sona · Support
2 / 5 / 11
61.9% KP
7,133
8.4% share
8,568g
23 CS · 0.9/m
Red side
Victoryseu siguireijo#BR1
Cho'Gath · Top
6 / 4 / 5
30.6% KP
15,036
17.6% share
11,646g
222 CS · 8.2/m
ozen a imóvel#maka
Briar · Jungle
9 / 7 / 16
69.4% KP
21,816
25.6% share
13,896g
203 CS · 7.5/m
Grevthar#BRA1
Locke · Mid
13 / 6 / 12
69.4% KP
27,721
32.5% share
14,629g
213 CS · 7.9/m
kiting machine#001
Vayne · ADC
6 / 0 / 7
36.1% KP
12,305
14.4% share
13,108g
205 CS · 7.6/m
matiass#mtias
Thresh · Support
2 / 4 / 20
61.1% KP
8,315
9.8% share
9,209g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
