Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 39 days ago
3 / 9 / 9
K / D / A
46.2%
Kill participation
645.4
Damage / min
12,449g
380.1 gold / min
48
11 placed · 9 cleared
231
7.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGupistola#BR1
Garen · Top
4 / 6 / 5
34.6% KP
25,470
21.9% share
14,093g
264 CS · 8.1/m
titi#shaco
Shaco · Jungle
7 / 9 / 3
38.5% KP
23,216
20% share
15,183g
266 CS · 8.1/m
Grevthar#BRA1
Annie · Mid
3 / 9 / 9
46.2% KP
21,136
18.2% share
12,449g
231 CS · 7.1/m
Knight#0363
Aphelios · ADC
12 / 8 / 4
61.5% KP
40,914
35.2% share
17,559g
284 CS · 8.7/m
JOGADOR SECRETO#66533
Milio · Support
0 / 6 / 16
61.5% KP
5,476
4.7% share
9,017g
35 CS · 1.1/m
Red side
Victoryvem pro kikakika#ximbi
Heimerdinger · Top
1 / 6 / 3
10.5% KP
21,007
17% share
12,444g
270 CS · 8.2/m
FURIA Tatu#10y
Qiyana · Jungle
25 / 4 / 6
81.6% KP
50,523
40.8% share
24,847g
256 CS · 7.8/m
its okay#true
Anivia · Mid
3 / 4 / 13
42.1% KP
20,191
16.3% share
13,561g
272 CS · 8.3/m
Santiago#San
Kalista · ADC
8 / 5 / 6
36.8% KP
22,541
18.2% share
16,213g
262 CS · 8/m
yogamersdobem#YYYYY
Rell · Support
1 / 7 / 24
65.8% KP
9,619
7.8% share
10,312g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
