Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 39 days ago
7 / 2 / 8
K / D / A
46.9%
Kill participation
828.8
Damage / min
12,681g
501.9 gold / min
27
12 placed · 2 cleared
226
8.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChaves#CAPS
Malphite · Top
3 / 5 / 6
28.1% KP
15,330
17.5% share
9,514g
164 CS · 6.5/m
Patton#demon
Master Yi · Jungle
14 / 5 / 8
68.8% KP
25,375
28.9% share
15,294g
193 CS · 7.6/m
Grevthar#BRA1
Cassiopeia · Mid
7 / 2 / 8
46.9% KP
20,941
23.9% share
12,681g
226 CS · 8.9/m
Ukyo#0606B
Lucian · ADC
6 / 4 / 9
46.9% KP
18,723
21.4% share
11,851g
189 CS · 7.5/m
blumengarten#prz
Thresh · Support
2 / 4 / 26
87.5% KP
7,292
8.3% share
8,937g
27 CS · 1.1/m
Red side
Defeatinori#lrsz
Ahri · Top
8 / 4 / 5
65% KP
25,448
36.6% share
10,904g
171 CS · 6.8/m
iwnl#asd
Lee Sin · Jungle
6 / 4 / 8
70% KP
14,740
21.2% share
11,460g
175 CS · 6.9/m
JapaPer#BR1
Galio · Mid
2 / 8 / 7
45% KP
10,297
14.8% share
7,947g
160 CS · 6.3/m
Jane Juliet#1936
Yunara · ADC
2 / 11 / 5
35% KP
9,781
14.1% share
9,496g
187 CS · 7.4/m
OPRESSOR#Bliss
Sona · Support
2 / 5 / 8
50% KP
9,252
13.3% share
7,107g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
