Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 38 days ago
17 / 11 / 7
K / D / A
41.4%
Kill participation
1,206.1
Damage / min
19,018g
481.1 gold / min
31
8 placed · 6 cleared
271
6.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrambãozao#BRR
Urgot · Top
22 / 9 / 18
74.1% KP
64,346
32.8% share
22,888g
275 CS · 7/m
Dokito#狐火9
Lee Sin · Jungle
14 / 14 / 16
55.6% KP
43,746
22.3% share
18,640g
231 CS · 5.8/m
S1mpIes#br1
Syndra · Mid
8 / 16 / 15
42.6% KP
40,852
20.8% share
14,589g
201 CS · 5.1/m
εmy angel heartз#Sora
Seraphine · ADC
6 / 16 / 28
63% KP
33,353
17% share
16,769g
207 CS · 5.2/m
pwwww#br1
Rakan · Support
4 / 3 / 45
90.7% KP
14,054
7.2% share
14,406g
36 CS · 0.9/m
Red side
Defeatclon#sc1
Varus · Top
5 / 11 / 12
29.3% KP
25,382
13.5% share
14,424g
221 CS · 5.6/m
scarlat#dade
Talon · Jungle
11 / 12 / 13
41.4% KP
47,542
25.2% share
18,055g
289 CS · 7.3/m
Grevthar#BRA1
Locke · Mid
17 / 11 / 7
41.4% KP
47,683
25.3% share
19,018g
271 CS · 6.9/m
vxlntim#013
Sylas · ADC
15 / 9 / 15
51.7% KP
39,999
21.2% share
18,970g
215 CS · 5.4/m
Lauts#br1
Camille · Support
10 / 12 / 18
48.3% KP
27,681
14.7% share
14,310g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
