Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 37 days ago
10 / 4 / 6
K / D / A
45.7%
Kill participation
1,140.2
Damage / min
13,774g
475 gold / min
35
8 placed · 6 cleared
211
7.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKonost#TTV
Briar · Top
5 / 7 / 9
40% KP
24,381
20.4% share
12,017g
200 CS · 6.9/m
Sombra Fresca#Dopa
Dr. Mundo · Jungle
4 / 2 / 17
60% KP
24,120
20.2% share
12,163g
183 CS · 6.3/m
Grevthar#BRA1
Aurora · Mid
10 / 4 / 6
45.7% KP
33,066
27.7% share
13,774g
211 CS · 7.3/m
uuyir#riyuu
Veigar · ADC
10 / 6 / 6
45.7% KP
23,606
19.8% share
15,402g
246 CS · 8.5/m
Brendão#br1
Camille · Support
6 / 10 / 11
48.6% KP
14,180
11.9% share
9,539g
30 CS · 1/m
Red side
DefeatKRATOS#RAGNA
Warwick · Top
7 / 7 / 5
41.4% KP
27,369
22.1% share
10,655g
183 CS · 6.3/m
TwitchTV Zeyfrom#King
Ambessa · Jungle
6 / 6 / 5
37.9% KP
22,642
18.3% share
12,115g
214 CS · 7.4/m
nicolle#1989
Lux · Mid
8 / 7 / 8
55.2% KP
36,001
29.1% share
11,589g
234 CS · 8.1/m
Rip Vlad#000
Aurelion Sol · ADC
8 / 7 / 8
55.2% KP
30,137
24.4% share
12,435g
195 CS · 6.7/m
celesticka#medo
Soraka · Support
0 / 8 / 18
62.1% KP
7,599
6.1% share
7,838g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
