Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 37 days ago
3 / 4 / 12
K / D / A
68.2%
Kill participation
944.4
Damage / min
11,035g
413.6 gold / min
20
12 placed · 2 cleared
196
7.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOdysseus#Tróia
Jayce · Top
2 / 8 / 1
13.6% KP
13,596
15.8% share
10,586g
236 CS · 8.8/m
void#isagi
Naafiri · Jungle
3 / 7 / 9
54.5% KP
20,585
23.9% share
10,134g
176 CS · 6.6/m
Grevthar#BRA1
Orianna · Mid
3 / 4 / 12
68.2% KP
25,200
29.3% share
11,035g
196 CS · 7.3/m
plasticity#psty
Yunara · ADC
13 / 9 / 2
68.2% KP
21,469
24.9% share
16,702g
226 CS · 8.5/m
ViniBrasasTTV#2108
Lulu · Support
1 / 6 / 15
72.7% KP
5,246
6.1% share
8,686g
29 CS · 1.1/m
Red side
Victorybolas murchas#ego
Quinn · Top
7 / 5 / 14
61.8% KP
26,036
28.3% share
13,623g
202 CS · 7.6/m
ViWAVE#br1
Nidalee · Jungle
11 / 2 / 10
61.8% KP
17,800
19.3% share
14,230g
213 CS · 8/m
winwinwin#KR07
Locke · Mid
6 / 4 / 7
38.2% KP
19,969
21.7% share
12,478g
232 CS · 8.7/m
TwitchTV Zeyfrom#King
Ashe · ADC
8 / 6 / 5
38.2% KP
18,719
20.3% share
15,078g
233 CS · 8.7/m
uzent#fifi
Seraphine · Support
2 / 6 / 14
47.1% KP
9,587
10.4% share
8,679g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
