Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 36 days ago
14 / 3 / 8
K / D / A
61.1%
Kill participation
1,616.7
Damage / min
15,380g
608.3 gold / min
22
9 placed · 3 cleared
254
10 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybolas murchas#ego
Renekton · Top
9 / 4 / 6
41.7% KP
27,960
25.6% share
12,660g
207 CS · 8.2/m
juny#misa
Gwen · Jungle
7 / 1 / 9
44.4% KP
12,411
11.4% share
12,667g
208 CS · 8.2/m
Grevthar#BRA1
Viktor · Mid
14 / 3 / 8
61.1% KP
40,875
37.4% share
15,380g
254 CS · 10/m
bbeNjlol#001
Kalista · ADC
5 / 10 / 8
36.1% KP
19,145
17.5% share
12,619g
182 CS · 7.2/m
zay#feefa
Renata Glasc · Support
1 / 6 / 23
66.7% KP
8,878
8.1% share
8,557g
19 CS · 0.8/m
Red side
DefeatALOPRASPRIMEMODE#GOAT
Zaahen · Top
3 / 6 / 4
29.2% KP
18,327
21.6% share
10,021g
193 CS · 7.6/m
bellingham22#00001
Naafiri · Jungle
7 / 9 / 4
45.8% KP
15,025
17.7% share
10,042g
134 CS · 5.3/m
cueca#cocoo
Sylas · Mid
3 / 9 / 2
20.8% KP
19,647
23.2% share
7,940g
154 CS · 6.1/m
too sharp 4u#r10
Vel'Koz · ADC
10 / 7 / 4
58.3% KP
25,096
29.6% share
12,566g
211 CS · 8.3/m
momomomomomomomo#omom
Rell · Support
1 / 5 / 14
62.5% KP
6,594
7.8% share
7,430g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
