Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 31 days ago
12 / 4 / 5
K / D / A
47.2%
Kill participation
948.7
Damage / min
17,608g
563.5 gold / min
35
9 placed · 4 cleared
283
9.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDj LuzAzul#YUKIO
Kennen · Top
7 / 7 / 10
47.2% KP
20,717
17.8% share
12,246g
175 CS · 5.6/m
Ricardo#058
Hecarim · Jungle
10 / 7 / 9
52.8% KP
25,371
21.8% share
16,062g
268 CS · 8.6/m
Grevthar#BRA1
Akali · Mid
12 / 4 / 5
47.2% KP
29,646
25.4% share
17,608g
283 CS · 9.1/m
K0GUDO SERVER DE#ΜERDA
Yunara · ADC
7 / 6 / 10
47.2% KP
34,158
29.3% share
16,682g
296 CS · 9.5/m
Sr Cristo#BR1
Nami · Support
0 / 6 / 18
50% KP
6,706
5.8% share
8,683g
27 CS · 0.9/m
Red side
Defeatwinwinwin#KR07
Jayce · Top
8 / 8 / 12
66.7% KP
40,615
33.8% share
14,588g
271 CS · 8.7/m
Joni Cabritinha#BR1
Qiyana · Jungle
9 / 6 / 6
50% KP
21,342
17.8% share
13,915g
196 CS · 6.3/m
FULLCLEARHAHA#king
Ahri · Mid
4 / 8 / 9
43.3% KP
22,689
18.9% share
9,985g
173 CS · 5.5/m
Punmkie#Sleep
Syndra · ADC
4 / 6 / 12
53.3% KP
21,851
18.2% share
14,065g
249 CS · 8/m
Sober by Lorde#br1
Seraphine · Support
5 / 8 / 14
63.3% KP
13,514
11.3% share
10,355g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
