Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 31 days ago
15 / 2 / 7
K / D / A
53.7%
Kill participation
1,398.8
Damage / min
18,961g
540.2 gold / min
35
15 placed · 6 cleared
308
8.8 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymarik#Teemo
Teemo · Top
7 / 7 / 14
51.2% KP
38,853
25.6% share
16,450g
237 CS · 6.8/m
zlittleball#br11
Kha'Zix · Jungle
12 / 7 / 5
41.5% KP
29,147
19.2% share
17,381g
270 CS · 7.7/m
Grevthar#BRA1
Syndra · Mid
15 / 2 / 7
53.7% KP
49,099
32.3% share
18,961g
308 CS · 8.8/m
Ja Morant#cv2
Sivir · ADC
6 / 9 / 11
41.5% KP
27,423
18.1% share
16,420g
281 CS · 8/m
backstage#tue30
Alistar · Support
1 / 6 / 23
58.5% KP
7,286
4.8% share
11,008g
33 CS · 0.9/m
Red side
DefeatSanamashi#0960
Yone · Top
5 / 11 / 6
37.9% KP
12,952
11.3% share
12,064g
216 CS · 6.2/m
Tapioka French#br1
Jarvan IV · Jungle
5 / 7 / 8
44.8% KP
16,273
14.2% share
13,426g
229 CS · 6.5/m
potato the cat#envy
Sylas · Mid
9 / 9 / 7
55.2% KP
35,427
30.8% share
15,903g
313 CS · 8.9/m
blue eyes#114
Jinx · ADC
9 / 8 / 6
51.7% KP
30,790
26.8% share
20,339g
354 CS · 10.1/m
misa#sona
Sona · Support
1 / 6 / 23
82.8% KP
19,442
16.9% share
10,333g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
