Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 28 days ago
6 / 5 / 12
K / D / A
50%
Kill participation
1,013.9
Damage / min
17,934g
503.3 gold / min
31
12 placed · 4 cleared
300
8.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMolho Neles#Valor
Quinn · Top
1 / 6 / 15
48.5% KP
25,924
18% share
13,307g
251 CS · 7/m
do it for her#cisne
Kindred · Jungle
13 / 7 / 4
51.5% KP
36,199
25.2% share
17,857g
261 CS · 7.3/m
potato the cat#envy
Locke · Mid
18 / 6 / 4
66.7% KP
48,740
33.9% share
19,906g
277 CS · 7.8/m
behemoth#049
Kog'Maw · ADC
1 / 9 / 6
21.2% KP
26,365
18.3% share
13,032g
256 CS · 7.2/m
konseki#knsk
Alistar · Support
0 / 8 / 13
39.4% KP
6,647
4.6% share
8,686g
26 CS · 0.7/m
Red side
Victorynicklink#12345
Jax · Top
6 / 4 / 7
36.1% KP
15,334
11.6% share
13,030g
197 CS · 5.5/m
Kevin D Bruyne#Drake
Lee Sin · Jungle
13 / 7 / 9
61.1% KP
33,192
25% share
16,591g
256 CS · 7.2/m
theploze#6872
Ryze · Mid
8 / 9 / 9
47.2% KP
28,541
21.5% share
16,816g
299 CS · 8.4/m
Grevthar#BRA1
Ezreal · ADC
6 / 5 / 12
50% KP
36,127
27.2% share
17,934g
300 CS · 8.4/m
Wamers#Zzz
Swain · Support
3 / 9 / 17
55.6% KP
19,531
14.7% share
10,925g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
