Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 28 days ago
11 / 5 / 13
K / D / A
70.6%
Kill participation
1,389.7
Damage / min
15,139g
532.1 gold / min
30
10 placed · 6 cleared
221
7.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMolho Neles#Valor
Quinn · Top
10 / 8 / 8
62.1% KP
28,312
27.5% share
12,308g
148 CS · 5.2/m
do it for her#cisne
Cho'Gath · Jungle
6 / 6 / 8
48.3% KP
21,108
20.5% share
10,442g
146 CS · 5.1/m
Papi#CUCKO
Zilean · Mid
2 / 5 / 12
48.3% KP
16,592
16.1% share
10,689g
214 CS · 7.5/m
i came back#22222
Draven · ADC
7 / 7 / 5
41.4% KP
20,795
20.2% share
14,373g
220 CS · 7.7/m
nicklink#12345
Jax · Support
4 / 8 / 10
48.3% KP
16,122
15.7% share
8,747g
20 CS · 0.7/m
Red side
Victoryklein moretti#may
Kled · Top
2 / 10 / 9
32.4% KP
18,159
14.6% share
9,688g
151 CS · 5.3/m
Kevin D Bruyne#Drake
Talon · Jungle
10 / 4 / 3
38.2% KP
27,518
22.1% share
15,443g
286 CS · 10.1/m
Grevthar#BRA1
Viktor · Mid
11 / 5 / 13
70.6% KP
39,536
31.7% share
15,139g
221 CS · 7.8/m
bbeNjlol#001
Ezreal · ADC
11 / 5 / 6
50% KP
22,755
18.3% share
16,580g
243 CS · 8.5/m
Kojima#ゲツヨウビ
Bard · Support
0 / 5 / 22
64.7% KP
16,608
13.3% share
9,345g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
