Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 27 days ago
11 / 7 / 5
K / D / A
57.1%
Kill participation
1,365.6
Damage / min
11,834g
472.4 gold / min
22
8 placed · 0 cleared
184
7.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsanktus#0001
Jayce · Top
0 / 3 / 1
3.6% KP
4,653
4.7% share
4,918g
66 CS · 2.6/m
lain#greed
Rengar · Jungle
10 / 3 / 10
71.4% KP
25,109
25.5% share
12,842g
197 CS · 7.9/m
Grevthar#BRA1
Locke · Mid
11 / 7 / 5
57.1% KP
34,208
34.8% share
11,834g
184 CS · 7.3/m
enjoy#void
Corki · ADC
5 / 7 / 8
46.4% KP
23,855
24.3% share
11,353g
184 CS · 7.3/m
LIMIT TESTER#CN1
Nautilus · Support
2 / 10 / 16
64.3% KP
10,487
10.7% share
7,533g
20 CS · 0.8/m
Red side
Victorystoic player#BUDA
Olaf · Top
6 / 6 / 1
23.3% KP
16,485
17.3% share
10,888g
176 CS · 7/m
griff#024
Qiyana · Jungle
2 / 5 / 5
23.3% KP
8,975
9.4% share
11,309g
207 CS · 8.3/m
FLA Olkaida#br1
Illaoi · Mid
7 / 1 / 4
36.7% KP
24,604
25.8% share
13,792g
236 CS · 9.4/m
gio#scav
Karthus · ADC
14 / 12 / 8
73.3% KP
38,331
40.1% share
13,037g
158 CS · 6.3/m
Meito#GHUL
Soraka · Support
1 / 5 / 20
70% KP
7,137
7.5% share
8,237g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
