Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 27 days ago
10 / 2 / 2
K / D / A
66.7%
Kill participation
1,043.2
Damage / min
14,135g
516.2 gold / min
39
11 placed · 5 cleared
232
8.5 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryErling Haaland#Makes
K'Sante · Top
7 / 0 / 9
61.5% KP
26,043
19.4% share
12,025g
214 CS · 7.8/m
Levi#zin
Xin Zhao · Jungle
2 / 4 / 12
53.8% KP
16,135
12% share
10,258g
159 CS · 5.8/m
PERFECTSUPERSTAR#123
Syndra · Mid
4 / 7 / 6
38.5% KP
22,816
17% share
10,858g
199 CS · 7.3/m
IDESERVEIT#bipi
Yunara · ADC
13 / 4 / 4
65.4% KP
59,154
44% share
17,560g
267 CS · 9.8/m
Nero The Fik#zay
Lulu · Support
0 / 3 / 18
69.2% KP
10,207
7.6% share
8,571g
28 CS · 1/m
Red side
DefeatFilipoppy#Poppy
Poppy · Top
3 / 3 / 0
16.7% KP
24,762
25.1% share
8,937g
194 CS · 7.1/m
Kevin D Bruyne#Drake
Qiyana · Jungle
3 / 8 / 5
44.4% KP
20,419
20.7% share
11,638g
188 CS · 6.9/m
Grevthar#BRA1
Akali · Mid
10 / 2 / 2
66.7% KP
28,566
29% share
14,135g
232 CS · 8.5/m
Smoke#Sol
Aurelion Sol · ADC
1 / 7 / 4
27.8% KP
17,661
17.9% share
9,081g
182 CS · 6.6/m
backstage#tue30
Alistar · Support
1 / 6 / 10
61.1% KP
7,236
7.3% share
7,132g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
