Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 21 days ago
4 / 3 / 8
K / D / A
54.5%
Kill participation
436.7
Damage / min
9,088g
374.8 gold / min
24
8 placed · 2 cleared
180
7.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIndra#thank
Renekton · Top
0 / 5 / 6
27.3% KP
16,705
20.8% share
8,333g
227 CS · 9.4/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
5 / 6 / 12
77.3% KP
19,269
24% share
9,433g
153 CS · 6.3/m
Grevthar#BRA1
Galio · Mid
4 / 3 / 8
54.5% KP
10,590
13.2% share
9,088g
180 CS · 7.4/m
Kojima#ゲツヨウビ
Kai'Sa · ADC
9 / 8 / 9
81.8% KP
27,009
33.6% share
13,552g
184 CS · 7.6/m
in the pool#oxla
Pyke · Support
4 / 10 / 13
77.3% KP
6,802
8.5% share
6,559g
19 CS · 0.8/m
Red side
VictoryOdysseus#Tróia
Zaahen · Top
5 / 1 / 6
34.4% KP
20,525
23.2% share
11,645g
220 CS · 9.1/m
Junichi#DEC
Nidalee · Jungle
13 / 3 / 10
71.9% KP
13,898
15.7% share
13,488g
134 CS · 5.5/m
GEENA#66666
LeBlanc · Mid
5 / 1 / 4
28.1% KP
14,954
16.9% share
9,681g
176 CS · 7.3/m
too sharp 4u#r10
Zeri · ADC
9 / 5 / 14
71.9% KP
33,993
38.4% share
16,397g
250 CS · 10.3/m
ELKINHO YODISTA#FON
Nautilus · Support
0 / 12 / 13
40.6% KP
5,110
5.8% share
6,999g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
