Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 20 days ago
8 / 4 / 14
K / D / A
57.9%
Kill participation
1,288.3
Damage / min
18,984g
483.5 gold / min
50
21 placed · 5 cleared
357
9.1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPink Matter#1009
Gnar · Top
16 / 10 / 9
65.8% KP
59,336
32% share
21,538g
297 CS · 7.6/m
kennedy#miyah
Qiyana · Jungle
9 / 13 / 10
50% KP
27,174
14.7% share
18,440g
226 CS · 5.8/m
Grevthar#BRA1
Syndra · Mid
8 / 4 / 14
57.9% KP
50,587
27.3% share
18,984g
357 CS · 9.1/m
sosuke aizen#バンカイ
Varus · ADC
4 / 9 / 8
31.6% KP
41,292
22.3% share
16,715g
284 CS · 7.2/m
SBW Azul#0106
Renata Glasc · Support
1 / 7 / 17
47.4% KP
6,897
3.7% share
11,070g
48 CS · 1.2/m
Red side
DefeatEST Bwipo#1810
Zaahen · Top
6 / 13 / 5
25.6% KP
34,336
20.3% share
16,763g
303 CS · 7.7/m
backstage#tue30
Lee Sin · Jungle
13 / 5 / 12
58.1% KP
48,344
28.6% share
19,258g
289 CS · 7.4/m
Joy boy#n n n
Sylas · Mid
9 / 8 / 7
37.2% KP
29,870
17.7% share
17,308g
305 CS · 7.8/m
Faizer#000
Jhin · ADC
13 / 7 / 7
46.5% KP
35,656
21.1% share
17,866g
285 CS · 7.3/m
Benvi#LOL
Karma · Support
2 / 5 / 19
48.8% KP
20,734
12.3% share
11,679g
49 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
