Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 19 days ago
16 / 5 / 4
K / D / A
57.1%
Kill participation
1,317.7
Damage / min
16,523g
589.1 gold / min
31
6 placed · 3 cleared
190
6.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatglitch#rrrrr
Yone · Top
3 / 8 / 9
34.3% KP
21,976
17.5% share
11,516g
212 CS · 7.6/m
Gragolandia#MILK
Hecarim · Jungle
3 / 8 / 9
34.3% KP
9,614
7.6% share
10,895g
219 CS · 7.8/m
Grevthar#BRA1
Akali · Mid
16 / 5 / 4
57.1% KP
36,962
29.4% share
16,523g
190 CS · 6.8/m
Brance#Branc
Ezreal · ADC
6 / 14 / 7
37.1% KP
30,281
24.1% share
10,961g
185 CS · 6.6/m
ewaske#BR11
Zoe · Support
7 / 12 / 19
74.3% KP
26,871
21.4% share
10,582g
30 CS · 1.1/m
Red side
VictoryOdysseus#Tróia
Varus · Top
6 / 7 / 9
31.9% KP
23,847
21.3% share
11,875g
223 CS · 8/m
Vinite#6240
Viego · Jungle
7 / 5 / 6
27.7% KP
14,454
12.9% share
13,267g
222 CS · 7.9/m
LUCID#maain
Locke · Mid
11 / 8 / 2
27.7% KP
18,444
16.5% share
11,703g
167 CS · 6/m
Yahallo#2610
Kalista · ADC
22 / 6 / 8
63.8% KP
42,682
38.1% share
19,260g
290 CS · 10.3/m
NAGASAWA#TOP1
Thresh · Support
1 / 9 / 32
70.2% KP
12,667
11.3% share
10,098g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
