Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 19 days ago
3 / 5 / 4
K / D / A
36.8%
Kill participation
688.8
Damage / min
9,275g
412.8 gold / min
10
7 placed · 1 cleared
192
8.5 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIndra#thank
Jayce · Top
3 / 3 / 9
40% KP
13,603
17.3% share
10,243g
183 CS · 8.1/m
ONE TRUE KING#shin
Kindred · Jungle
14 / 5 / 7
70% KP
16,316
20.8% share
14,381g
205 CS · 9.1/m
ewaske#BR11
LeBlanc · Mid
4 / 2 / 13
56.7% KP
26,973
34.3% share
10,075g
166 CS · 7.4/m
Yahallo#2610
Jhin · ADC
9 / 2 / 10
63.3% KP
17,645
22.4% share
13,039g
181 CS · 8.1/m
SPH Luvvee#LTAS
Nautilus · Support
0 / 7 / 9
30% KP
4,077
5.2% share
6,389g
24 CS · 1.1/m
Red side
Defeatsó quadrados#sokas
K'Sante · Top
3 / 8 / 2
26.3% KP
9,706
14.7% share
7,405g
139 CS · 6.2/m
Kevin D Bruyne#Drake
Qiyana · Jungle
7 / 5 / 3
52.6% KP
17,131
26% share
11,868g
146 CS · 6.5/m
Grevthar#BRA1
Mel · Mid
3 / 5 / 4
36.8% KP
15,476
23.5% share
9,275g
192 CS · 8.5/m
bbeNjlol#001
Ashe · ADC
5 / 6 / 2
36.8% KP
16,089
24.4% share
9,698g
181 CS · 8.1/m
Ademola Lookman#AAA
Lulu · Support
1 / 6 / 11
63.2% KP
7,517
11.4% share
6,406g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
