Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 19 days ago
0 / 8 / 26
K / D / A
59.1%
Kill participation
354.4
Damage / min
9,045g
315.9 gold / min
95
34 placed · 12 cleared
32
1.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAYELGODLIKEMODE#PIT
Olaf · Top
13 / 6 / 11
54.5% KP
38,919
27.1% share
16,075g
245 CS · 8.6/m
JunJia#123
Lee Sin · Jungle
6 / 7 / 13
43.2% KP
19,826
13.8% share
12,538g
192 CS · 6.7/m
uuyir#riyuu
Tristana · Mid
12 / 6 / 3
34.1% KP
31,399
21.9% share
16,060g
245 CS · 8.6/m
Meito#GHUL
Karthus · ADC
13 / 8 / 13
59.1% KP
43,400
30.2% share
15,507g
221 CS · 7.7/m
Grevthar#BRA1
Nautilus · Support
0 / 8 / 26
59.1% KP
10,147
7.1% share
9,045g
32 CS · 1.1/m
Red side
DefeatDessendre Canvas#verso
Zaahen · Top
3 / 12 / 6
25.7% KP
15,386
15.7% share
10,106g
169 CS · 5.9/m
Kohls#peace
Ambessa · Jungle
11 / 8 / 8
54.3% KP
25,058
25.5% share
13,109g
163 CS · 5.7/m
só quadrados#sokas
Warwick · Mid
7 / 11 / 7
40% KP
10,027
10.2% share
10,279g
126 CS · 4.4/m
sant#0803
Sivir · ADC
11 / 6 / 10
60% KP
33,996
34.6% share
17,921g
266 CS · 9.3/m
GEENA#66666
Sona · Support
3 / 7 / 21
68.6% KP
13,807
14% share
9,692g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
