Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 19 days ago
10 / 6 / 13
K / D / A
62.2%
Kill participation
1,150.4
Damage / min
15,780g
443.3 gold / min
36
7 placed · 4 cleared
294
8.3 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBIG STEPPA#foo
Locke · Top
7 / 9 / 5
32.4% KP
36,146
18.6% share
14,766g
242 CS · 6.8/m
arima kishoϋ#CCG
Kha'Zix · Jungle
9 / 9 / 9
48.6% KP
34,436
17.7% share
16,761g
233 CS · 6.5/m
Grevthar#BRA1
Ahri · Mid
10 / 6 / 13
62.2% KP
40,953
21.1% share
15,780g
294 CS · 8.3/m
sant#0803
Corki · ADC
7 / 11 / 17
64.9% KP
65,638
33.8% share
17,038g
285 CS · 8/m
atilemrac#luv
Nami · Support
4 / 8 / 20
64.9% KP
16,968
8.7% share
10,534g
35 CS · 1/m
Red side
VictoryMeito#GHUL
Dr. Mundo · Top
9 / 7 / 9
41.9% KP
40,922
24.4% share
15,943g
241 CS · 6.8/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
9 / 5 / 22
72.1% KP
38,224
22.8% share
16,049g
225 CS · 6.3/m
Zac ou Dodge#shojn
Zac · Mid
3 / 10 / 18
48.8% KP
22,203
13.2% share
12,070g
164 CS · 4.6/m
pink killer#2745
Jhin · ADC
21 / 6 / 16
86% KP
50,232
30% share
23,297g
303 CS · 8.5/m
Kojima#ゲツヨウビ
Nautilus · Support
1 / 9 / 32
76.7% KP
16,013
9.6% share
10,640g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
