Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 16 days ago
9 / 2 / 10
K / D / A
54.3%
Kill participation
827.4
Damage / min
12,855g
507.4 gold / min
26
11 placed · 0 cleared
180
7.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPaiTáOn#CXR
Gragas · Top
0 / 4 / 1
5.9% KP
10,007
11% share
7,405g
159 CS · 6.3/m
bronha games#chupt
Darius · Jungle
5 / 6 / 2
41.2% KP
12,522
13.8% share
10,244g
154 CS · 6.1/m
potato the cat#envy
Galio · Mid
3 / 8 / 8
64.7% KP
30,983
34.1% share
9,593g
146 CS · 5.8/m
STUBBORN AS HELL#wind
Yasuo · ADC
9 / 10 / 1
58.8% KP
25,916
28.5% share
13,539g
205 CS · 8.1/m
seasons#2306
Nami · Support
0 / 7 / 11
64.7% KP
11,434
12.6% share
7,274g
21 CS · 0.8/m
Red side
VictoryFilipoppy#Poppy
Poppy · Top
4 / 0 / 7
31.4% KP
37,700
27.9% share
11,689g
205 CS · 8.1/m
Grevthar#BRA1
Lee Sin · Jungle
9 / 2 / 10
54.3% KP
20,960
15.5% share
12,855g
180 CS · 7.1/m
Hiram#br1
Vladimir · Mid
15 / 5 / 7
62.9% KP
39,728
29.4% share
13,564g
200 CS · 7.9/m
Apolo#SWAIN
Swain · ADC
3 / 4 / 11
40% KP
11,399
8.4% share
11,214g
182 CS · 7.2/m
Korantemaa#dioge
Senna · Support
4 / 6 / 21
71.4% KP
25,373
18.8% share
10,339g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
