Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 16 days ago
14 / 6 / 8
K / D / A
78.6%
Kill participation
1,096.8
Damage / min
15,365g
544.2 gold / min
29
11 placed · 3 cleared
267
9.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFilipoppy#Poppy
Volibear · Top
0 / 8 / 3
10.7% KP
8,173
9.2% share
7,721g
172 CS · 6.1/m
backstage#tue30
Jarvan IV · Jungle
5 / 8 / 14
67.9% KP
20,295
22.8% share
12,478g
196 CS · 6.9/m
Grevthar#BRA1
Yone · Mid
14 / 6 / 8
78.6% KP
30,966
34.8% share
15,365g
267 CS · 9.5/m
Thanatos#mage
Viktor · ADC
4 / 10 / 7
39.3% KP
16,342
18.4% share
10,792g
201 CS · 7.1/m
BUGGAX1#BR1
Bard · Support
5 / 4 / 18
82.1% KP
13,105
14.7% share
9,987g
27 CS · 1/m
Red side
Victoryquero injustica#feIca
Kai'Sa · Top
7 / 2 / 10
47.2% KP
26,416
23.6% share
13,605g
256 CS · 9.1/m
ONE TRUE KING#shin
Kindred · Jungle
4 / 7 / 9
36.1% KP
16,124
14.4% share
11,855g
186 CS · 6.6/m
seasons#2306
Riven · Mid
4 / 7 / 11
41.7% KP
15,934
14.2% share
11,529g
182 CS · 6.4/m
Espargues#br1
Locke · ADC
21 / 4 / 8
80.6% KP
44,599
39.8% share
19,332g
226 CS · 8/m
Dazai Ryuu#Klein
Nautilus · Support
0 / 8 / 19
52.8% KP
9,034
8.1% share
8,610g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
