Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 16 days ago
12 / 7 / 6
K / D / A
64.3%
Kill participation
1,010.1
Damage / min
14,555g
475.7 gold / min
35
11 placed · 3 cleared
238
7.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpolo capalot#LLKO
Renekton · Top
1 / 7 / 6
25% KP
29,366
19.7% share
11,620g
243 CS · 7.9/m
too sharp 4u#r10
Skarner · Jungle
3 / 8 / 11
50% KP
23,215
15.6% share
10,567g
163 CS · 5.3/m
Grevthar#BRA1
Locke · Mid
12 / 7 / 6
64.3% KP
30,910
20.7% share
14,555g
238 CS · 7.8/m
Lame#0x42
Aphelios · ADC
11 / 6 / 6
60.7% KP
58,169
39% share
19,231g
263 CS · 8.6/m
NCLS#CABJ
Soraka · Support
1 / 6 / 18
67.9% KP
7,362
4.9% share
9,562g
40 CS · 1.3/m
Red side
VictoryOdysseus#Tróia
Kled · Top
7 / 6 / 10
50% KP
31,342
18.7% share
13,869g
259 CS · 8.5/m
Just ä Clown#TDAH
Shaco · Jungle
5 / 4 / 13
52.9% KP
37,263
22.3% share
13,560g
222 CS · 7.3/m
Korantemaa#dioge
Yone · Mid
15 / 4 / 9
70.6% KP
61,096
36.5% share
17,681g
251 CS · 8.2/m
robloxgirlfriend#lmnsm
Kai'Sa · ADC
6 / 9 / 12
52.9% KP
25,615
15.3% share
15,554g
241 CS · 7.9/m
ELKINHO YODISTA#FON
Bard · Support
1 / 5 / 17
52.9% KP
12,121
7.2% share
9,572g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
