Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 15 days ago
11 / 4 / 3
K / D / A
51.9%
Kill participation
1,084.2
Damage / min
13,321g
454.4 gold / min
34
8 placed · 3 cleared
221
7.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatApenasUmaCenoura#br1
Irelia · Top
4 / 8 / 6
37% KP
21,031
19.1% share
13,110g
253 CS · 8.6/m
ONE TRUE KING#shin
Rengar · Jungle
6 / 10 / 7
48.1% KP
19,192
17.5% share
11,943g
198 CS · 6.8/m
Grevthar#BRA1
Akali · Mid
11 / 4 / 3
51.9% KP
31,785
28.9% share
13,321g
221 CS · 7.5/m
i came back#22222
Caitlyn · ADC
6 / 8 / 5
40.7% KP
33,623
30.6% share
16,121g
260 CS · 8.9/m
frogstomp#chair
Zilean · Support
0 / 6 / 12
44.4% KP
4,194
3.8% share
7,185g
20 CS · 0.7/m
Red side
Victoryneon#enoy
Yone · Top
7 / 6 / 4
30.6% KP
22,160
18.6% share
13,759g
224 CS · 7.6/m
Ricardo#058
Wukong · Jungle
14 / 6 / 12
72.2% KP
45,579
38.2% share
18,047g
258 CS · 8.8/m
cristal#relly
Ahri · Mid
10 / 5 / 13
63.9% KP
30,164
25.3% share
13,889g
227 CS · 7.7/m
chud e incel#xxx
Xerath · ADC
5 / 3 / 7
33.3% KP
14,785
12.4% share
11,963g
226 CS · 7.7/m
Narumi#Lazy
Seraphine · Support
0 / 7 / 22
61.1% KP
6,750
5.7% share
8,850g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
