Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 15 days ago
12 / 7 / 5
K / D / A
45.9%
Kill participation
1,000.4
Damage / min
15,951g
468 gold / min
35
7 placed · 7 cleared
254
7.5 CS / min
Objective control
0
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Jax · Top
6 / 5 / 6
32.4% KP
17,824
13.2% share
15,941g
268 CS · 7.9/m
too sharp 4u#r10
Qiyana · Jungle
14 / 6 / 6
54.1% KP
44,663
33% share
18,829g
270 CS · 7.9/m
Grevthar#BRA1
Sylas · Mid
12 / 7 / 5
45.9% KP
34,098
25.2% share
15,951g
254 CS · 7.5/m
sant#0803
Lucian · ADC
5 / 11 / 10
40.5% KP
32,476
24% share
15,202g
235 CS · 6.9/m
venere vai venus#zzzzz
Milio · Support
0 / 11 / 17
45.9% KP
6,321
4.7% share
9,456g
22 CS · 0.6/m
Red side
DefeatOdysseus#Tróia
Pantheon · Top
9 / 11 / 5
35% KP
35,615
22.6% share
12,934g
230 CS · 6.7/m
quero injustica#feIca
Hecarim · Jungle
7 / 10 / 10
42.5% KP
19,783
12.6% share
13,680g
248 CS · 7.3/m
mid piano#helo
Hwei · Mid
9 / 6 / 17
65% KP
45,336
28.8% share
16,281g
270 CS · 7.9/m
Kojima#ゲツヨウビ
Jhin · ADC
12 / 5 / 14
65% KP
40,849
25.9% share
17,757g
293 CS · 8.6/m
Ameixinha#Sona
Sona · Support
3 / 5 / 24
67.5% KP
16,020
10.2% share
10,412g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
