Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 13 days ago
9 / 5 / 2
K / D / A
45.8%
Kill participation
1,466.5
Damage / min
15,584g
565 gold / min
20
11 placed · 1 cleared
266
9.6 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrance#Branc
Aatrox · Top
3 / 12 / 6
37.5% KP
25,245
21% share
10,309g
202 CS · 7.3/m
Leba#nvm
Ekko · Jungle
4 / 9 / 9
54.2% KP
19,561
16.3% share
12,232g
174 CS · 6.3/m
Grevthar#BRA1
Orianna · Mid
9 / 5 / 2
45.8% KP
40,450
33.7% share
15,584g
266 CS · 9.6/m
Aérodatiro#AÉREO
Zeri · ADC
7 / 10 / 5
50% KP
21,930
18.3% share
14,628g
237 CS · 8.6/m
ySkyTech#br1
Karma · Support
1 / 10 / 14
62.5% KP
12,837
10.7% share
8,394g
28 CS · 1/m
Red side
Victorycici#yuumi
Malphite · Top
11 / 4 / 11
47.8% KP
31,316
21.1% share
11,735g
112 CS · 4.1/m
Vinite#Myth
Naafiri · Jungle
11 / 5 / 5
34.8% KP
26,152
17.6% share
13,703g
208 CS · 7.5/m
Hiram#br1
Vladimir · Mid
0 / 4 / 6
13% KP
16,086
10.8% share
9,898g
224 CS · 8.1/m
Kojima#ゲツヨウビ
Sivir · ADC
17 / 5 / 15
69.6% KP
53,087
35.8% share
20,641g
277 CS · 10/m
copy808copy#dog
Sona · Support
7 / 6 / 25
69.6% KP
21,734
14.6% share
11,915g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
