Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 10 days ago
12 / 4 / 5
K / D / A
68%
Kill participation
1,318.9
Damage / min
15,895g
539.7 gold / min
23
8 placed · 0 cleared
225
7.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHoben#lolo
Rumble · Top
3 / 5 / 11
42.4% KP
26,554
21.3% share
10,727g
195 CS · 6.6/m
Kevin D Bruyne#Drake
Pantheon · Jungle
8 / 5 / 14
66.7% KP
26,974
21.6% share
12,523g
169 CS · 5.7/m
arima kishoϋ#CCG
Yasuo · Mid
6 / 7 / 5
33.3% KP
19,643
15.7% share
11,211g
174 CS · 5.9/m
Kojima#ゲツヨウビ
Jinx · ADC
14 / 5 / 8
66.7% KP
31,787
25.4% share
18,323g
281 CS · 9.5/m
BichaMuda#171
Sona · Support
2 / 3 / 23
75.8% KP
19,942
16% share
9,475g
13 CS · 0.4/m
Red side
VictoryTiRAn#LOL
Jayce · Top
1 / 6 / 4
20% KP
17,142
14.1% share
9,673g
209 CS · 7.1/m
noobao9000#NOOB
Lillia · Jungle
5 / 3 / 7
48% KP
26,067
21.5% share
13,390g
254 CS · 8.6/m
Grevthar#BRA1
Yone · Mid
12 / 4 / 5
68% KP
38,842
32% share
15,895g
225 CS · 7.6/m
Brance#Branc
Kalista · ADC
6 / 10 / 6
48% KP
30,512
25.1% share
16,859g
312 CS · 10.6/m
happy#zz123
Alistar · Support
1 / 10 / 18
76% KP
8,941
7.4% share
8,919g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
