Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 8 days ago
7 / 5 / 6
K / D / A
44.8%
Kill participation
935.8
Damage / min
11,825g
432.6 gold / min
27
8 placed · 1 cleared
227
8.3 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArromba Femboy#Chefe
Illaoi · Top
4 / 5 / 2
20.7% KP
21,711
22.7% share
10,140g
200 CS · 7.3/m
Frankie Cosmos#BR1
Lillia · Jungle
7 / 1 / 7
48.3% KP
18,054
18.9% share
12,301g
190 CS · 7/m
Grevthar#BRA1
Yone · Mid
7 / 5 / 6
44.8% KP
25,579
26.8% share
11,825g
227 CS · 8.3/m
LUKINHA 11#cazak
Jinx · ADC
5 / 4 / 5
34.5% KP
17,614
18.5% share
13,850g
290 CS · 10.6/m
celesticka#medo
Sona · Support
6 / 3 / 14
69% KP
12,497
13.1% share
10,022g
22 CS · 0.8/m
Red side
VictoryFilipoppy#Poppy
Yorick · Top
3 / 5 / 3
33.3% KP
21,975
22.2% share
11,416g
231 CS · 8.5/m
Kevin D Bruyne#Drake
Aatrox · Jungle
2 / 7 / 9
61.1% KP
20,804
21% share
10,661g
165 CS · 6/m
Shukrute#lily
Kayle · Mid
4 / 5 / 4
44.4% KP
19,173
19.4% share
13,257g
269 CS · 9.8/m
Máximo Cozzetti#tea
Yunara · ADC
9 / 6 / 4
72.2% KP
30,307
30.6% share
18,435g
261 CS · 9.5/m
Ágata#Lovly
Lulu · Support
0 / 6 / 14
77.8% KP
6,652
6.7% share
7,996g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
