Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 8 days ago
2 / 4 / 18
K / D / A
42.6%
Kill participation
562.1
Damage / min
11,686g
359.8 gold / min
36
18 placed · 4 cleared
222
6.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryo main V0LIBEAR#ursao
Riven · Top
13 / 6 / 17
63.8% KP
35,378
25% share
18,420g
228 CS · 7/m
smurfqiyana1#BR1
Amumu · Jungle
14 / 9 / 13
57.4% KP
29,752
21.1% share
16,659g
219 CS · 6.7/m
Grevthar#BRA1
Cassiopeia · Mid
2 / 4 / 18
42.6% KP
18,259
12.9% share
11,686g
222 CS · 6.8/m
LuanziN#2500
Aphelios · ADC
14 / 4 / 15
61.7% KP
37,394
26.5% share
21,946g
321 CS · 9.9/m
chocobo#TDC
Pantheon · Support
4 / 10 / 15
40.4% KP
20,541
14.5% share
9,766g
51 CS · 1.6/m
Red side
DefeatGragolandia#LEITE
Gragas · Top
5 / 11 / 3
24.2% KP
25,593
23.5% share
13,469g
245 CS · 7.5/m
uru#spfc
Viego · Jungle
10 / 8 / 5
45.5% KP
21,749
20% share
13,692g
197 CS · 6.1/m
noobao9000#NOOB
Orianna · Mid
10 / 6 / 11
63.6% KP
29,191
26.8% share
14,214g
199 CS · 6.1/m
Lithium#仁仁仁
Yunara · ADC
8 / 11 / 7
45.5% KP
25,750
23.6% share
15,640g
241 CS · 7.4/m
Bardeus#cat
Braum · Support
0 / 11 / 23
69.7% KP
6,706
6.2% share
9,274g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
