Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Flex · 361 days ago
7 / 7 / 5
K / D / A
50%
Kill participation
1,369.8
Damage / min
15,949g
436.8 gold / min
24
19 placed · 3 cleared
270
7.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFheder#EUNE
Ambessa · Top
5 / 6 / 1
25% KP
18,176
11.8% share
10,919g
179 CS · 4.9/m
skibidi menace#ENDME
Jarvan IV · Jungle
6 / 10 / 8
58.3% KP
30,911
20.1% share
12,917g
214 CS · 5.9/m
sick of myself#numb
Ahri · Mid
7 / 7 / 5
50% KP
50,020
32.6% share
15,949g
270 CS · 7.4/m
KatFromHell#3435
Varus · ADC
6 / 8 / 7
54.2% KP
41,109
26.8% share
14,316g
280 CS · 7.7/m
MoonlightAdi#EUNE
Nami · Support
0 / 6 / 14
58.3% KP
13,369
8.7% share
8,720g
35 CS · 1/m
Red side
VictoryFjordor#EUNE
Malphite · Top
5 / 4 / 12
45.9% KP
21,879
16.8% share
13,201g
177 CS · 4.8/m
Rică#Fen0
Dr. Mundo · Jungle
4 / 6 / 13
45.9% KP
24,511
18.9% share
14,562g
220 CS · 6/m
GhL#EUNE
Sylas · Mid
5 / 3 / 12
45.9% KP
24,629
18.9% share
14,112g
227 CS · 6.2/m
Pavaj#ZZZZZ
Smolder · ADC
13 / 4 / 11
64.9% KP
45,290
34.8% share
19,739g
318 CS · 8.7/m
Raenix#11298
Pyke · Support
10 / 7 / 14
64.9% KP
13,678
10.5% share
14,162g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
