Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 359 days ago
5 / 5 / 9
K / D / A
41.2%
Kill participation
670.9
Damage / min
12,962g
438.4 gold / min
16
9 placed · 4 cleared
205
6.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPlazma#keks
Urgot · Top
6 / 8 / 4
47.6% KP
26,841
23.7% share
11,752g
206 CS · 7/m
ΞCΣΘΞ#ΞCΣΘΞ
Sejuani · Jungle
5 / 4 / 6
52.4% KP
17,040
15.1% share
11,037g
184 CS · 6.2/m
Natrium#NatMK
Hwei · Mid
6 / 9 / 7
61.9% KP
38,558
34.1% share
10,388g
177 CS · 6/m
HAHA JOKER HAHA#DXG
Varus · ADC
4 / 8 / 3
33.3% KP
21,565
19.1% share
12,199g
207 CS · 7/m
ArianaGrande#09 28
Nami · Support
0 / 5 / 13
61.9% KP
9,192
8.1% share
6,959g
24 CS · 0.8/m
Red side
VictoryFheder#EUNE
Sion · Top
1 / 3 / 6
20.6% KP
13,524
11.1% share
10,898g
202 CS · 6.8/m
SłodkiCyc#2003
Jarvan IV · Jungle
9 / 3 / 16
73.5% KP
23,158
18.9% share
14,943g
217 CS · 7.3/m
sick of myself#numb
Yone · Mid
5 / 5 / 9
41.2% KP
19,836
16.2% share
12,962g
205 CS · 6.9/m
KatFromHell#3435
Ziggs · ADC
16 / 1 / 9
73.5% KP
49,849
40.8% share
18,393g
250 CS · 8.5/m
Wrong One#Ward
Bard · Support
3 / 9 / 16
55.9% KP
15,887
13% share
8,858g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
