Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 354 days ago
17 / 5 / 8
K / D / A
61%
Kill participation
1,249.9
Damage / min
17,293g
594.9 gold / min
20
6 placed · 5 cleared
218
7.5 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGοD#King
Garen · Top
4 / 6 / 7
45.8% KP
22,093
21.2% share
13,247g
248 CS · 8.5/m
Jump over wall#EUNE
Lee Sin · Jungle
3 / 9 / 10
54.2% KP
15,443
14.8% share
10,082g
130 CS · 4.5/m
Mandela Effect#GRZ
Ryze · Mid
5 / 11 / 2
29.2% KP
22,673
21.7% share
13,732g
246 CS · 8.5/m
DEN SE KSERW#GTP
Kai'Sa · ADC
11 / 8 / 5
66.7% KP
35,290
33.8% share
14,286g
177 CS · 6.1/m
M4N0X#GTP
Leona · Support
1 / 8 / 13
58.3% KP
8,757
8.4% share
7,656g
22 CS · 0.8/m
Red side
VictoryFheder#EUNE
Aatrox · Top
4 / 5 / 8
29.3% KP
21,312
17.3% share
12,653g
228 CS · 7.8/m
skibidi menace#ENDME
Gragas · Jungle
5 / 5 / 13
43.9% KP
21,022
17.1% share
12,289g
184 CS · 6.3/m
sick of myself#numb
Qiyana · Mid
17 / 5 / 8
61% KP
36,330
29.6% share
17,293g
218 CS · 7.5/m
SłodkiCyc#2003
Lucian · ADC
11 / 5 / 9
48.8% KP
34,523
28.1% share
15,980g
240 CS · 8.3/m
Wrong One#Ward
Alistar · Support
4 / 4 / 18
53.7% KP
9,716
7.9% share
8,993g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
