Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Flex · 354 days ago
13 / 7 / 3
K / D / A
57.1%
Kill participation
1,375.5
Damage / min
16,467g
478.7 gold / min
29
10 placed · 1 cleared
224
6.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFheder#EUNE
Sion · Top
5 / 8 / 5
35.7% KP
28,091
20.9% share
11,701g
197 CS · 5.7/m
skibidi menace#ENDME
Ekko · Jungle
7 / 14 / 8
53.6% KP
23,402
17.4% share
14,769g
208 CS · 6/m
sick of myself#numb
Qiyana · Mid
13 / 7 / 3
57.1% KP
47,317
35.2% share
16,467g
224 CS · 6.5/m
SłodkiCyc#2003
Jinx · ADC
2 / 8 / 8
35.7% KP
25,110
18.7% share
12,855g
277 CS · 8.1/m
Wrong One#Ward
Alistar · Support
1 / 6 / 15
57.1% KP
10,313
7.7% share
8,470g
19 CS · 0.6/m
Red side
VictoryCatalinu01#2001
Sett · Top
5 / 8 / 8
30.2% KP
37,694
22.5% share
14,671g
237 CS · 6.9/m
Kanye#5pdfs
Xin Zhao · Jungle
8 / 6 / 17
58.1% KP
30,522
18.2% share
15,006g
188 CS · 5.5/m
dendes regele#5pdfs
Aurora · Mid
15 / 7 / 11
60.5% KP
45,290
27.1% share
16,095g
198 CS · 5.8/m
Roan#5pdfs
Kai'Sa · ADC
11 / 5 / 8
44.2% KP
41,686
24.9% share
18,470g
291 CS · 8.5/m
Alhaitham#9874
Thresh · Support
4 / 2 / 26
69.8% KP
12,222
7.3% share
11,652g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
