Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 353 days ago
14 / 10 / 9
K / D / A
54.8%
Kill participation
1,406.2
Damage / min
15,407g
489.4 gold / min
30
6 placed · 7 cleared
191
6.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Darius · Top
1 / 5 / 9
23.8% KP
17,021
10.9% share
11,609g
230 CS · 7.3/m
SłodkiCyc#2003
Xin Zhao · Jungle
14 / 6 / 15
69% KP
47,736
30.7% share
15,595g
192 CS · 6.1/m
sick of myself#numb
Qiyana · Mid
14 / 10 / 9
54.8% KP
44,271
28.4% share
15,407g
191 CS · 6.1/m
SŁODKA KOTKA#FEET
Kog'Maw · ADC
9 / 4 / 11
47.6% KP
34,634
22.3% share
15,878g
228 CS · 7.2/m
MoonlightAdi#EUNE
Lulu · Support
4 / 8 / 25
69% KP
11,996
7.7% share
10,348g
20 CS · 0.6/m
Red side
DefeatAmρu Lamare#EUNE
Tahm Kench · Top
4 / 4 / 5
28.1% KP
17,822
14% share
10,769g
149 CS · 4.7/m
7 trandafiri#king
Jax · Jungle
11 / 7 / 4
46.9% KP
27,245
21.4% share
14,385g
181 CS · 5.7/m
Honey#Smurf
Aurora · Mid
5 / 12 / 10
46.9% KP
25,094
19.7% share
10,743g
150 CS · 4.8/m
xSnecio#EUNE
Aphelios · ADC
9 / 8 / 8
53.1% KP
46,742
36.7% share
15,296g
232 CS · 7.4/m
Printzesa Tha#UwU
Soraka · Support
3 / 11 / 20
71.9% KP
10,366
8.1% share
10,014g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
