Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 353 days ago
20 / 6 / 11
K / D / A
55.4%
Kill participation
1,893.5
Damage / min
18,197g
627.8 gold / min
17
5 placed · 2 cleared
220
7.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDownshift a gear#EUNE
Sion · Top
4 / 12 / 7
44% KP
32,124
32.4% share
11,606g
203 CS · 7/m
WeeDNeeDeD#EUNE
Zed · Jungle
7 / 13 / 3
40% KP
13,994
14.1% share
11,584g
172 CS · 5.9/m
KUTS#Griff
Yasuo · Mid
4 / 10 / 3
28% KP
11,809
11.9% share
11,267g
182 CS · 6.3/m
URB LockDown#EUNE
Mel · ADC
8 / 11 / 6
56% KP
25,937
26.1% share
13,117g
185 CS · 6.4/m
Atasor#EUNE
Vel'Koz · Support
2 / 10 / 10
48% KP
15,436
15.5% share
7,652g
56 CS · 1.9/m
Red side
VictoryFheder#EUNE
Gwen · Top
7 / 7 / 10
30.4% KP
26,544
15.7% share
11,586g
159 CS · 5.5/m
SłodkiCyc#2003
Vi · Jungle
15 / 2 / 12
48.2% KP
33,884
20.1% share
15,038g
172 CS · 5.9/m
sick of myself#numb
Qiyana · Mid
20 / 6 / 11
55.4% KP
54,880
32.5% share
18,197g
220 CS · 7.6/m
SŁODKA KOTKA#FEET
Twitch · ADC
11 / 4 / 11
39.3% KP
44,680
26.4% share
14,709g
175 CS · 6/m
MoonlightAdi#EUNE
Milio · Support
3 / 6 / 35
67.9% KP
8,975
5.3% share
10,155g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
