Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Flex · 352 days ago
8 / 10 / 2
K / D / A
66.7%
Kill participation
813.9
Damage / min
12,996g
438.6 gold / min
28
10 placed · 4 cleared
210
7.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRomanians Slayer#escu
Darius · Top
11 / 2 / 1
41.4% KP
23,521
24.5% share
14,669g
243 CS · 8.2/m
cipkołak#kubuś
Fiddlesticks · Jungle
6 / 3 / 8
48.3% KP
16,930
17.6% share
12,004g
195 CS · 6.6/m
Hansei#EUNE
Aurora · Mid
7 / 5 / 9
55.2% KP
26,524
27.6% share
13,080g
193 CS · 6.5/m
KatFromHell#3435
Sivir · ADC
2 / 1 / 10
41.4% KP
14,669
15.3% share
14,399g
282 CS · 9.5/m
Wrong One#Ward
Blitzcrank · Support
3 / 4 / 11
48.3% KP
14,324
14.9% share
8,634g
25 CS · 0.8/m
Red side
DefeatFheder#EUNE
Gwen · Top
1 / 7 / 2
20% KP
16,813
21.9% share
10,232g
211 CS · 7.1/m
SłodkiCyc#2003
Jarvan IV · Jungle
5 / 4 / 3
53.3% KP
12,663
16.5% share
11,744g
209 CS · 7.1/m
sick of myself#numb
Qiyana · Mid
8 / 10 / 2
66.7% KP
24,119
31.4% share
12,996g
210 CS · 7.1/m
SŁODKA KOTKA#FEET
Varus · ADC
1 / 5 / 4
33.3% KP
18,318
23.8% share
9,748g
236 CS · 8/m
CatCake#xoxo
Milio · Support
0 / 3 / 6
40% KP
4,991
6.5% share
6,416g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
