Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 352 days ago
9 / 4 / 13
K / D / A
55%
Kill participation
1,354.2
Damage / min
14,672g
530.6 gold / min
13
9 placed · 1 cleared
230
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKevin Albert#222
Heimerdinger · Top
1 / 5 / 14
37.5% KP
24,688
20.2% share
10,758g
186 CS · 6.7/m
serdjo#EUNE
Kha'Zix · Jungle
7 / 4 / 3
25% KP
11,080
9.1% share
11,970g
192 CS · 6.9/m
LncL#lncl
Jayce · Mid
18 / 5 / 6
60% KP
35,866
29.3% share
16,453g
180 CS · 6.5/m
another lifetime#imy
Ezreal · ADC
9 / 4 / 13
55% KP
37,444
30.6% share
14,672g
230 CS · 8.3/m
Bosko Savkovic#EUNE
Nami · Support
5 / 2 / 27
80% KP
13,132
10.7% share
10,576g
17 CS · 0.6/m
Red side
DefeatLabokop#EUNE
Varus · Top
4 / 5 / 9
65% KP
22,495
27.5% share
10,527g
205 CS · 7.4/m
Yor Briar#CICMI
Briar · Jungle
6 / 8 / 3
45% KP
13,605
16.6% share
11,458g
154 CS · 5.6/m
firelord#erko
Karma · Mid
4 / 7 / 8
60% KP
14,823
18.1% share
9,823g
164 CS · 5.9/m
UMA NORTH#kaisa
Kai'Sa · ADC
4 / 11 / 6
50% KP
20,157
24.6% share
11,450g
218 CS · 7.9/m
Queen Of the Sea#EUNE
Seraphine · Support
2 / 9 / 14
80% KP
10,716
13.1% share
8,035g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
