Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 351 days ago
14 / 3 / 14
K / D / A
62.2%
Kill participation
1,519.5
Damage / min
16,835g
573.9 gold / min
19
10 placed · 0 cleared
243
8.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Sion · Top
5 / 4 / 8
28.9% KP
15,919
14% share
11,596g
188 CS · 6.4/m
cipkołak#kubuś
Nunu & Willump · Jungle
7 / 3 / 15
48.9% KP
16,360
14.4% share
13,287g
196 CS · 6.7/m
another lifetime#imy
Yone · Mid
14 / 3 / 14
62.2% KP
44,571
39.1% share
16,835g
243 CS · 8.3/m
waste of oxygen#clown
Twitch · ADC
18 / 3 / 5
51.1% KP
27,250
23.9% share
15,570g
180 CS · 6.1/m
Bombëlek#EUNE
Lulu · Support
1 / 1 / 28
64.4% KP
9,881
8.7% share
9,920g
35 CS · 1.2/m
Red side
DefeatSAR PERETI#RIVEN
Riven · Top
5 / 7 / 0
35.7% KP
27,509
28.7% share
11,942g
219 CS · 7.5/m
PesteDeVenetia#Clown
Jarvan IV · Jungle
3 / 9 / 4
50% KP
13,742
14.3% share
10,796g
194 CS · 6.6/m
レヴィ#Levi1
Orianna · Mid
0 / 12 / 3
21.4% KP
18,730
19.5% share
8,924g
208 CS · 7.1/m
Radu#Rat
Kog'Maw · ADC
4 / 10 / 2
42.9% KP
26,451
27.6% share
12,909g
237 CS · 8.1/m
Twelve#pain
Braum · Support
2 / 7 / 3
35.7% KP
9,407
9.8% share
7,312g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
