Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Flex · 350 days ago
4 / 9 / 5
K / D / A
29%
Kill participation
861.5
Damage / min
13,571g
374.4 gold / min
16
8 placed · 2 cleared
255
7 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySMECAR1#EUNE1
Yone · Top
6 / 6 / 5
44% KP
45,608
31.8% share
16,246g
264 CS · 7.3/m
Never enough#HECA1
Hecarim · Jungle
4 / 5 / 9
52% KP
17,027
11.9% share
14,446g
294 CS · 8.1/m
AJ NA POSO#KULA
Irelia · Mid
7 / 10 / 2
36% KP
30,334
21.2% share
16,688g
291 CS · 8/m
Natrium#NatMK
Vel'Koz · ADC
8 / 5 / 3
44% KP
43,219
30.2% share
15,318g
213 CS · 5.9/m
BELARUS#MILIO
Nami · Support
0 / 6 / 10
40% KP
7,022
4.9% share
8,588g
38 CS · 1/m
Red side
DefeatFheder#EUNE
Sion · Top
1 / 3 / 10
35.5% KP
17,160
12.2% share
12,914g
236 CS · 6.5/m
Jestem D00PKIEM#EUNE
Ekko · Jungle
19 / 6 / 5
77.4% KP
48,345
34.5% share
19,620g
267 CS · 7.4/m
another lifetime#imy
Akali · Mid
4 / 9 / 5
29% KP
31,230
22.3% share
13,571g
255 CS · 7/m
cipkołak#kubuś
Sivir · ADC
5 / 3 / 12
54.8% KP
38,571
27.5% share
17,121g
368 CS · 10.2/m
Bombëlek#EUNE
Lulu · Support
2 / 4 / 16
58.1% KP
4,778
3.4% share
9,465g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
