Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Flex · 349 days ago
7 / 8 / 15
K / D / A
84.6%
Kill participation
758.4
Damage / min
17,954g
518.9 gold / min
22
12 placed · 4 cleared
300
8.7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTIM#TPA
Urgot · Top
7 / 3 / 5
46.2% KP
25,896
25.7% share
15,206g
264 CS · 7.6/m
The Simple 0ne#EUNE
Sylas · Jungle
12 / 7 / 8
76.9% KP
30,807
30.6% share
15,934g
232 CS · 6.7/m
Drakos#0000
Orianna · Mid
2 / 5 / 9
42.3% KP
22,268
22.1% share
12,160g
254 CS · 7.3/m
Lethal Machine#EUNE
Vayne · ADC
5 / 6 / 6
42.3% KP
15,023
14.9% share
13,742g
253 CS · 7.3/m
Light Emperror#Zuki
Lulu · Support
0 / 5 / 18
69.2% KP
6,684
6.6% share
8,469g
24 CS · 0.7/m
Red side
VictoryFheder#EUNE
Sion · Top
0 / 6 / 6
23.1% KP
11,006
10.2% share
12,007g
268 CS · 7.7/m
Bitie#UWU
Zed · Jungle
7 / 4 / 12
73.1% KP
27,265
25.1% share
15,569g
249 CS · 7.2/m
waste of oxygen#clown
Vladimir · Mid
12 / 1 / 8
76.9% KP
34,906
32.2% share
18,316g
314 CS · 9.1/m
another lifetime#imy
Kai'Sa · ADC
7 / 8 / 15
84.6% KP
26,241
24.2% share
17,954g
300 CS · 8.7/m
Bombëlek#EUNE
Nautilus · Support
0 / 7 / 22
84.6% KP
8,994
8.3% share
9,133g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
