Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 337 days ago
8 / 6 / 6
K / D / A
63.6%
Kill participation
1,036.3
Damage / min
17,845g
505.3 gold / min
23
14 placed · 1 cleared
267
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTeddyBearBeyond#13509
K'Sante · Top
5 / 5 / 8
33.3% KP
29,641
19.6% share
14,012g
251 CS · 7.1/m
cringe server#cring
Kindred · Jungle
21 / 4 / 8
74.4% KP
59,160
39.2% share
20,631g
284 CS · 8/m
igmibigtlbms#ptl
Yone · Mid
4 / 9 / 8
30.8% KP
24,408
16.2% share
12,688g
214 CS · 6.1/m
wojanek#1029
Kai'Sa · ADC
6 / 2 / 12
46.2% KP
26,998
17.9% share
17,647g
323 CS · 9.1/m
Baxtrix#m22x
Alistar · Support
3 / 2 / 25
71.8% KP
10,662
7.1% share
10,382g
16 CS · 0.5/m
Red side
Defeatdrgs#crawl
Fiora · Top
4 / 9 / 3
31.8% KP
34,185
23.3% share
15,686g
288 CS · 8.2/m
Chloe Pricefield#EUNE
Jarvan IV · Jungle
4 / 11 / 12
72.7% KP
17,077
11.6% share
13,406g
219 CS · 6.2/m
another lifetime#imy
Katarina · Mid
8 / 6 / 6
63.6% KP
36,598
24.9% share
17,845g
267 CS · 7.6/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 3 / 9
63.6% KP
44,404
30.3% share
16,511g
336 CS · 9.5/m
AKA#TF2
Nami · Support
1 / 10 / 13
63.6% KP
14,455
9.9% share
9,103g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
