Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Flex · 333 days ago
14 / 4 / 3
K / D / A
47.2%
Kill participation
1,391.2
Damage / min
15,431g
549.1 gold / min
17
10 placed · 1 cleared
251
8.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMvP Bob#EUNE
Kayle · Top
5 / 5 / 1
35.3% KP
25,390
30.5% share
12,516g
269 CS · 9.6/m
Rică#Fen0
Jarvan IV · Jungle
5 / 7 / 7
70.6% KP
17,087
20.5% share
10,658g
143 CS · 5.1/m
Antohi#EUNE
Orianna · Mid
3 / 5 / 5
47.1% KP
18,898
22.7% share
10,611g
179 CS · 6.4/m
XDragos#EUNE
Smolder · ADC
4 / 7 / 1
29.4% KP
15,948
19.1% share
9,465g
170 CS · 6/m
SOBOL 7#EUNE
Soraka · Support
0 / 12 / 5
29.4% KP
5,959
7.2% share
5,962g
18 CS · 0.6/m
Red side
VictoryFheder#EUNE
Sion · Top
7 / 6 / 7
38.9% KP
25,178
23.3% share
12,030g
200 CS · 7.1/m
La Noche Triste#Sweet
Lee Sin · Jungle
7 / 4 / 10
47.2% KP
18,376
17% share
11,673g
163 CS · 5.8/m
another lifetime#imy
Akali · Mid
14 / 4 / 3
47.2% KP
39,092
36.2% share
15,431g
251 CS · 8.9/m
waste of oxygen#clown
Twitch · ADC
7 / 2 / 5
33.3% KP
16,094
14.9% share
12,947g
236 CS · 8.4/m
Bombëlek#EUNE
Lulu · Support
1 / 1 / 23
66.7% KP
9,308
8.6% share
8,557g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
