Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 333 days ago
14 / 3 / 3
K / D / A
47.2%
Kill participation
1,328.6
Damage / min
15,289g
559 gold / min
14
10 placed · 1 cleared
271
9.9 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Renekton · Top
8 / 2 / 11
52.8% KP
18,133
18.8% share
12,588g
217 CS · 7.9/m
La Noche Triste#Sweet
Sylas · Jungle
11 / 4 / 7
50% KP
24,218
25.2% share
13,637g
209 CS · 7.6/m
another lifetime#imy
Yone · Mid
14 / 3 / 3
47.2% KP
36,337
37.8% share
15,289g
271 CS · 9.9/m
waste of oxygen#clown
Smolder · ADC
3 / 3 / 9
33.3% KP
13,298
13.8% share
11,848g
241 CS · 8.8/m
Bombëlek#EUNE
Lulu · Support
0 / 6 / 19
52.8% KP
4,245
4.4% share
7,670g
34 CS · 1.2/m
Red side
DefeatStefanosAleksand#EUNE
Irelia · Top
2 / 10 / 5
38.9% KP
16,435
21.5% share
9,425g
179 CS · 6.5/m
ΞCΣΘΞ#ΞCΣΘΞ
Bel'Veth · Jungle
4 / 10 / 4
44.4% KP
11,475
15% share
9,453g
137 CS · 5/m
UwU PiGGi #EUNE
LeBlanc · Mid
6 / 5 / 7
72.2% KP
28,030
36.7% share
12,143g
192 CS · 7/m
M4N0X#GTP
Jhin · ADC
5 / 4 / 7
66.7% KP
14,924
19.6% share
11,423g
225 CS · 8.2/m
AURELEI#9248
Thresh · Support
1 / 7 / 11
66.7% KP
5,435
7.1% share
6,777g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
