Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Flex · 330 days ago
28 / 4 / 2
K / D / A
73.2%
Kill participation
2,140.3
Damage / min
19,818g
733.5 gold / min
13
6 placed · 1 cleared
195
7.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDERRICK ROSE#GREAT
Gangplank · Top
0 / 11 / 6
33.3% KP
16,278
19.3% share
9,861g
169 CS · 6.3/m
VENDETTA#9696
Trundle · Jungle
6 / 8 / 6
66.7% KP
16,711
19.8% share
11,482g
171 CS · 6.3/m
Endless Wind#Yasuo
Ryze · Mid
7 / 10 / 3
55.6% KP
26,148
31% share
11,787g
196 CS · 7.3/m
Piotrosek234#EUNE
Jhin · ADC
4 / 7 / 9
72.2% KP
20,357
24.1% share
10,129g
187 CS · 6.9/m
ghost gιrl#feet
Lulu · Support
1 / 6 / 6
38.9% KP
4,936
5.8% share
6,207g
17 CS · 0.6/m
Red side
VictoryFheder#EUNE
Sion · Top
3 / 3 / 17
48.8% KP
19,790
16.4% share
11,336g
201 CS · 7.4/m
Lostallfeelings#Pain
Nasus · Jungle
5 / 4 / 9
34.1% KP
13,945
11.5% share
11,124g
193 CS · 7.1/m
another lifetime#imy
Katarina · Mid
28 / 4 / 2
73.2% KP
57,824
47.9% share
19,818g
195 CS · 7.2/m
waste of oxygen#clown
Ashe · ADC
3 / 3 / 13
39% KP
21,433
17.8% share
10,716g
188 CS · 7/m
Varali#EUNE
Karma · Support
2 / 4 / 20
53.7% KP
7,755
6.4% share
8,002g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
