Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Flex · 330 days ago
15 / 9 / 10
K / D / A
71.4%
Kill participation
1,645.5
Damage / min
19,181g
446.4 gold / min
29
7 placed · 1 cleared
249
5.8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySettsøn#curse
Sett · Top
6 / 10 / 17
56.1% KP
39,578
18.6% share
17,144g
244 CS · 5.7/m
ΞCΣΘΞ#ΞCΣΘΞ
Bel'Veth · Jungle
17 / 5 / 15
78% KP
75,286
35.4% share
25,575g
375 CS · 8.7/m
LaziChef#Chef
Sylas · Mid
5 / 12 / 10
36.6% KP
19,238
9% share
14,814g
220 CS · 5.1/m
L9 VirJhin#EUNE
Jhin · ADC
13 / 3 / 12
61% KP
62,837
29.5% share
21,011g
303 CS · 7.1/m
reaper#24142
Milio · Support
0 / 5 / 28
68.3% KP
15,941
7.5% share
11,532g
38 CS · 0.9/m
Red side
DefeatFheder#EUNE
Sion · Top
4 / 9 / 16
57.1% KP
37,371
18.3% share
15,210g
223 CS · 5.2/m
skibidi menace#ENDME
Volibear · Jungle
3 / 10 / 12
42.9% KP
18,206
8.9% share
13,540g
196 CS · 4.6/m
another lifetime#imy
Akali · Mid
15 / 9 / 10
71.4% KP
70,701
34.6% share
19,181g
249 CS · 5.8/m
waste of oxygen#clown
Caitlyn · ADC
13 / 5 / 8
60% KP
67,232
32.9% share
24,588g
353 CS · 8.2/m
Varali#EUNE
Nami · Support
0 / 8 / 16
45.7% KP
10,603
5.2% share
9,531g
32 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
